![the slaying stone info the slaying stone info](https://i.ytimg.com/vi/UbWciCTqtIw/hqdefault.jpg)
This town is the setting of the adventure HS1 The Slaying Stone.įallcrest stands amid the Moon Hills at the falls of the Nentir River. A faction of kobolds took over the slums, since the goblins live mostly in what were once residences for the wealthier people of Kiris Dahn. The town quickly fell into ruin, since goblins were far more interested in vandalism than in proper maintenance. The goblins overran the town and renamed it Gorizbadd. Along with his advisor and seer Treona, Alkirk found a place to live in obscurity. The town had endured a long decline under the rule ofthe Kiris family, and the citizens scattered rather than follow their ruler, Kiris Alkirk. The number of stones dwindled until all were spent.Įight years ago, the citizens of Kiris Dahn abandoned the town when faced with invading goblin hordes. It had magical stones-created by tiefling artisans-that could kill anyone who attacked the town. The town of Kiris Dahn, built by human hands, stood strong against invaders for decades after the fall of the empire ofNerath. But every now and then, travelers come to bad ends between towns.
![the slaying stone info the slaying stone info](https://stirgessuck.files.wordpress.com/2010/07/encounter_04.png)
Travel along the roads or river is usually safe-usually. Bandits, wild animals, and monsters roam freely throughout the vale, threatening anyone who fares more than few miles away from one of the surviving settlements. Abandoned farmsteads, ruined manors, and broken keeps litter the countryside. The vale is now mostly empty, with a handful of living villages and towns scattered over this wide area. The setting for the beginning of the Safekeepers` adventures.įallcrest lies near the middle of the broad borderland region known as the Nentir Vale.